We should be able to pick where we want to go and what we want to do, whenever we want to do it. More than anything else, it would be great if the game was a soft reboot of the timeline and did away with the forced urgency of the resistance style narrative. Instead of the base-building ship view, we could choose to walk around each region as our favourite soldier of choice, observing the various hubs for each activity. They could also each have specific materials to mine to aid research, and even dedicated science and engineering hubs specialising in their own areas. Different countries could even have specific skills or classes exclusive to them. I know I need all the resources to progress, I just don’t care.įor XCOM 3, it would give the player so much more of a connection to the gameplay if the missions themselves were about freeing the regions of Earth and recruiting difference factions. It’s not that the game doesn’t explain their use or why I need them, it just doesn’t offer me any context or sense for how I should be going about my non-chess activities. To this day, I still don’t quite understand why scanning a site with my Roomba yields supplies or intel in any way.
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